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Fusionfall character art
Fusionfall character art









fusionfall character art

In addition, we do host our own two public servers, but those were always more for convenience. We develop our software publicly, such that anyone can use it to host their own server whether that's a own full-blown public server, a smaller server for a friend group, or a local server to play the game as if it were single-player.

fusionfall character art

The service they offered to the public was access to the server they hosted not to the server software.īy contrast, the "primary export" of the OpenFusion Project is the server software itself. The Retro developers wrote their own server software and used it to host their own public server. Both us and the Retro developers reverse engineered the FusionFall client software and used it to figure out how to write a compatible replacement for FusionFall's original server software, which of course was never available to anyone outside of Grigon Entertainment or Cartoon Network.

fusionfall character art

If you logged out (or if the server crashed, as it often did), you would have to remake your character and would spawn at City Hall again, as the server had no permanent data storage whatsoever.Ĭompared to FusionFall Retro before us, OpenFusion is a different project.

fusionfall character art

Basic GM commands like /speed, /jump, /warp and /goto were available to everyone, since there were no other convenient ways of exploring the map. You would launch the game (the login screen was bypassed), create a character, skip the tutorial, and finally you would spawn at City Hall, where you could hang out with other players. It did not have mobs, NPCs, combat, missions, or even chat functionality on the first day. Version 1.0 was only meant to be a "proof of concept", and was far from playable. Upon its initial release, OpenFusion was not intended to be a full recreation of FusionFall. Today marks the one year anniversary of the release of OpenFusion 1.0! We've come a long way since then, and many new members are unfamiliar with the nature of this project and its history, so we thought we'd write an overview of how we got where we are.











Fusionfall character art